Monster Your Middlegame Planning offers training on a vital subject, the choice of the 'best' available plan. Volume 2 focuses on gaining and keeping an initiative and on strategic concepts such as pawn play, the centre and weak square complexes.Sample pages (pdf)
As is commonly accepted in the chess world, a correct Evaluation of the position, a strong Plan and an accurate Execution are the three important factors that separate the 'expert' from the 'amateur'. In a way, efficient training on the three above mentioned concepts can help a chess player mature and lead him to new successful paths.
With this book the author seeks to provide a training guide that will be helpful mostly to players in the 1500-2200 range - corresponding to a lower club level up to those with aspirations for a FIDE title. Of course, the book may well also be useful for players weaker than 1500, or for those stronger than 2200, but this is a decision for the reader!
In this book there are 78 tests, each based around a game. In each of these tests, the starting point is the first diagram. There is an evaluation of the diagrammed position, which helps the reader to understand some important facts about the position itself.
A presentation of three possible plans follows. Then the reader must decide which is the most valuable/best plan. The best plan receives a maximum of 50 points. The other, less good, bad or indifferent plans normally receive some points or none at all, depending on their actual value and correctness.
After completing the work on each test, the reader must take a look at the solution, where he can find the answers. In the solutions, the game is analysed until its end, so the reader can better understand why the rewarded plan was the 'best' in the position and how it worked out.
The maximum score is 3900 points and you should divide your total score by 1.5 to estimate your rating.
Published 2019, softback, 284 pages.