In the context of this book 'Dad' means any stronger opponent who regularly beats you!
GM Murray Chandler contends that a major difference between strong and weak players is the former use pattern recognition to a far greater extent in their games, thereby reducing the need for excessive amounts of time wasting calculation. They instinctively know how to coordinate their pieces into attacking formations from memory. Here Chandler presents the 50 Deadly Checkmates, all examples of attacking or checkmating patterns which occur regularly in play. Recognition of these patterns can help any player to form an attacking plan quickly and effectively. Plenty of practical advice is combined with diagrammed examples.
Published 1998, hardback, 127 pages.Sample pages (pdf)