DVD Winning Chess The Easy Way - Vol.4

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Avoid Scholars Mate

It is usually better to develop Knights before Bishops
Do not move your Queen out early prior to your minor pieces and castling
Don't break opening principles: develop your pieces early and put your King in safety
Do not move the same piece (especially not the Queen) over and over in the opening. By developing the Queen too quickly, it can become vulnerable to attack and you will lose valuable time needed to develop the rest of your pieces.
Do not try and win your games quickly by playing unsound moves. Follow the opening principles and do not deviate from it except when it is a must (e.x. When one of your pieces got attacked, etc).

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Legall's Mate: Where did Black go wrong?

Black should have developed his Kingside and put the King into safety.
Black should not have put his Bishop on unprotected squares

The inventor of this trap is Legall de Kermeur who was a champion chess player in France in the 18th century.

Moving the f-Pawn: What is the moral of the story in this game?

Black made 4 moves with the Knight and neglected all the other pieces.
Black moved the f-Pawn, weakened the e8-h5 diagonal and made the King vulnerable to attack.

White jumped on the opportunity by launching a devastating attack on the Black King, chasing it all the way to the other end of the board where it got checkmated.

Danish: What did we learn from this game?

Do not move the Queen out early
Do not put your Knight on the edge of the board
Family fork is when the Knight attacks the King, Queen, and Rook at the same time.
Beware aware of your opponents tactical threats

White was able to first to pin Black's Queen and then to win it with a family fork.

Paul Morphy - Most famous & greatest short Game: What went wrong in this game for Black?

Black put his pieces on unprotected squares
Black did not develop his Kingside and did not get to castle
Black made unnecessary pawn moves
Early in the game Black gave up the Bishop pair
When the opponent breaks some opening rules, always try to look for ways to take advantage of it

Reti - Tarakower: What went wrong with Black?

Black lacked development
Black left his King in the center of the board
Black fell into a double check costing him the game. This was the direct result of not following the basic principles of chess.
Remember you can not block a double check and neither check-giving piece can be captured

Fischer - Reshevsky: What happened in this game?

Black made only one mistake Knight to a5. Even at the highest-levels, mistakes are made.
After the Knight move, the Black Queen on d8 remained unprotected and White was able to use a pin.

Fischer made a brilliant combination with a Bishop sacrifice. Black's choice was to give up his Queen or their King to be chased until checkmate.

Kwatschewsky - Susan Polgar: What is the moral of the story?

Double check forced variations to make sure your calculation is accurate
Physiological advice: be cautious if your opponent seems very confident and plays extremely fast. It may be "home preparation".

Caro - Lasker: What was Black's mistake in this game?

Black did not develop the Kingside first and could not put his King into Safety
Black developed his Queenside Bishop early and left the pawn on b7 vulnerable

White immediately used to opportunity to attack Black's weak point (b7).

Christiansen - Karpov

Black left two of his pieces on unprotected squares and overlooked a double attack
Before making your moves automatically even early in the game, take your time to make sure you are not making blunders.

Veitch - Penrose

White made a mistake by not protecting enough their weakest point: f2.
This is one of those games where one side (Black) played a sound game and just one mistake on the other side is decisive.

Litvinov - Veresov: What happened in this game and why did White lose so quickly?

Remember the pawn formation that occurred in this game. When your opponent's Bishop is on a long diagonal and you are castled, that can become a very powerful and dangerous piece you may face a dangerous attack
To avoid troubles as White had in this game, develop your Bishop to g2 and prevent your opponent from opening files on the diagonals to attack your King
Do not create pawn weaknesses around your King.
Try to reduce the power of your opponent's piece on the dangerous diagonal or file by blocking it with the a pawn or a piece

Susan Polar - Vujcic: What is the lesson from this game?

As a general rule, try to develop the Kingside first before developing the Queenside.
Again, Black neglected their weakest point (f7).
When a King has only one square or none to move to, watch out for all checks. You never know! It may be a checkmate!

Lasker - Thomas: What did Black do wrong in this game?

Black only noticed one of White's two threats. Black miscalculated and played the careless Queen move to e7 allowed a forceful win for White with a Queen sacrifice on h7.
White was able to converge 4 of its pieces on Black's position resulting in a beautiful combination ending in a "grand King-hunt".

DVD Summary
Remember to follow the Opening Principles and know how to develop your pieces.

Occupy the center with your pawn preferably 1.e4, 1.d4
Usually develop Knights before Bishops
Castle quickly and connect your Rooks
Do not bring your Queen out early in the game
Do not move the same piece twice before you have moved every other piece once.
Always make sound moves and avoid trying to get your opponent to fall for a "cheapo" this can cost you the game.